85 lines
2.9 KiB
C
85 lines
2.9 KiB
C
/**
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* @file src/cells.c
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* @brief Cell logic implementation
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*
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* @copyright
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* Anyone is free to copy, modify, publish, use, compile, sell, or
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* distribute this software, either in source code form or as a compiled
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* binary, for any purpose, commercial or non-commercial, and by any
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* means.
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*
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* In jurisdictions that recognize copyright laws, the author or authors
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* of this software dedicate any and all copyright interest in the
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* software to the public domain. We make this dedication for the benefit
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* of the public at large and to the detriment of our heirs and
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* successors. We intend this dedication to be an overt act of
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* relinquishment in perpetuity of all present and future rights to this
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* software under copyright law.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*
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* For more information, please refer to <https://unlicense.org/>
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*/
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#include <stdio.h>
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#include "cells.h"
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#include "raylib.h"
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void drawGrid(int grid[CELL_AMOUNT][CELL_AMOUNT])
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{
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for (size_t i=0; i<CELL_AMOUNT; i++)
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{
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for (size_t j=0; j<CELL_AMOUNT; j++)
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{
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if (grid[i][j] == VOID)
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{
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DrawRectangle(CELL_SIZE_PIXELS*j, CELL_SIZE_PIXELS*i, CELL_SIZE_PIXELS, CELL_SIZE_PIXELS, BLACK);
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}
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if (grid[i][j] == SAND)
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{
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DrawRectangle(CELL_SIZE_PIXELS*j, CELL_SIZE_PIXELS*i, CELL_SIZE_PIXELS, CELL_SIZE_PIXELS, MAROON);
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}
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}
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}
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}
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void putCell(int grid[CELL_AMOUNT][CELL_AMOUNT], int posX, int posY)
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{
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grid[posX][posY] = SAND;
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}
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void updateGrid(int grid[CELL_AMOUNT][CELL_AMOUNT])
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{
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for (int i=CELL_AMOUNT-1; i>=0; i--)
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{
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for (int j=0; j<CELL_AMOUNT; j++)
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{
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switch (grid[i][j])
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{
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case VOID:
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break;
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case SAND:
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if (i+1 < CELL_AMOUNT && grid[i+1][j] == VOID) {
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grid[i][j] = VOID;
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grid[i+1][j] = SAND; // falling downwards
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} else if (i+1 < CELL_AMOUNT && j+1 < CELL_AMOUNT && grid[i+1][j+1] == VOID) {
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grid[i][j] = VOID;
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grid[i+1][j+1] = SAND; // falling down-right
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}
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else if (i+1 < CELL_AMOUNT && j-1 >= 0 && grid[i+1][j-1] == VOID) {
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grid[i][j] = VOID;
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grid[i+1][j-1] = SAND; // falling down-left
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}
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break;
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default:
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break;
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}
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}
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}
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} |