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pepperOS/docs/SOFTWARE.md
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2026-05-10 19:33:29 +02:00

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# Writing software for PepperOS
## Why would you want to do that?
Honestly I have no idea. Maybe you have too much free time.
Keep in mind that the Pepper kernel is a personal project and it's full of bugs, inconsistencies, weird ways of doing things (and I don't care because it's my toy).
Now if you still want to write something for this OS, thank you. Follow along.
## Headers available in userspace
Of course, all of the freestanding headers are available:
- `<float.h>`: macros for floating-point types
- `<limits.h>`: macros for integer types
- `<iso646.h>`: macros for bitwise and logical operators
- `<stdarg.h>`: variadic function support
- `<stddef.h>`: definitions for `size_t`, `ptrdiff_t`, and others
- `<stdbool.h>`: definitions for boolean types
- `<stdint.h>`: definitions for `int_t` and `uint_t` types
Also available is the `<syscall.h>` header that gives access to low-level system call interface, notably the `syscallX` function family, X being the amount of arguments to use.
## 1. Write the source code
PepperOS is able to run programs written in x86 assembly, and C programs.
### x86 Assembly
Start your assembly file with the `bits 64` instruction, to emit 64-bit code.
You can add sections `.text`, `.data`, `.bss` as you need.
The three things to take in consideration here are:
- PepperOS does not use the `syscall` instruction, instead it uses the old-fashioned `int 0x80` to trigger a system call.
- The entry point should be labelled as `_start`.
- At the end of the file, there should be an exit system call followed by a loop, like so:
```nasm
.end:
mov rax, 0x3C
mov rdi, 0x0
int 0x80
.loop:
jmp .loop
```
For an example, look at the file [pedicel.S](../user/pedicel.S).
### C program
You will find relevant headers in the `libc` directory. They contain system call wrappers, utility functions, and more. See what's implemented there and what's not.
To invoke a system call you can use the functions defined in `libc/syscall.h`.
## 2. Add the Makefile rule and variable
Now that your code is complete, add a Makefile rule to `user/Makefile` with your program name. You can just copy-paste the rule that applies to you (either from an Assembly source or C source) and change the name of the files (.raw, .elf, etc...) in the rule.
For clarity, raw binaries have the `.raw` extension, and ELF ones have `.elf`.
You also now have to add the name of the executable to the `USER_PROGRAMS` variable at the top of the global Makefile.
Finally, do `make user` to compile your program.
## 3. Run your program
You can now boot up PepperOS, in a VM or on real hardware, and use the kernel's shell to `list` files in the filesystem (to see if your executable was properly added), and then, run it with the `load` command. Congratulations, you made a program for a random hobby OS!
## 4. (Optional) debugging
Use GDB with the `make debug` rule!
For your information, user programs are loaded at `0x400000`. Can be good to know to set breakpoints.
## 5. (Optional) contribute!
If you like what you've done and you think it could be nice to add it to PepperOS, send it to me by e-mail: `xamidev (at) riseup (dot) net`. It may or may not be added in a future release... who knows?