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sandbox/src/main.c
2025-01-14 21:14:51 +01:00

55 lines
1.5 KiB
C

/*
Raylib example file.
This is an example main file for a simple raylib project.
Use this as a starting point or replace it with your code.
by Jeffery Myers is marked with CC0 1.0. To view a copy of this license, visit https://creativecommons.org/publicdomain/zero/1.0/
*/
#include "raylib.h"
#include "resource_dir.h" // utility header for SearchAndSetResourceDir
int main ()
{
// Tell the window to use vsync and work on high DPI displays
SetConfigFlags(FLAG_VSYNC_HINT | FLAG_WINDOW_HIGHDPI);
// Create the window and OpenGL context
InitWindow(1280, 800, "Hello Raylib");
// Utility function from resource_dir.h to find the resources folder and set it as the current working directory so we can load from it
SearchAndSetResourceDir("resources");
// Load a texture from the resources directory
Texture wabbit = LoadTexture("wabbit_alpha.png");
// game loop
while (!WindowShouldClose()) // run the loop untill the user presses ESCAPE or presses the Close button on the window
{
// drawing
BeginDrawing();
// Setup the back buffer for drawing (clear color and depth buffers)
ClearBackground(BLACK);
// draw some text using the default font
DrawText("Hello Raylib", 200,200,20,WHITE);
// draw our texture to the screen
DrawTexture(wabbit, 400, 200, WHITE);
// end the frame and get ready for the next one (display frame, poll input, etc...)
EndDrawing();
}
// cleanup
// unload our texture so it can be cleaned up
UnloadTexture(wabbit);
// destroy the window and cleanup the OpenGL context
CloseWindow();
return 0;
}