/** * @file src/cells.h * @brief Cell logic header * * @copyright * Anyone is free to copy, modify, publish, use, compile, sell, or * distribute this software, either in source code form or as a compiled * binary, for any purpose, commercial or non-commercial, and by any * means. * * In jurisdictions that recognize copyright laws, the author or authors * of this software dedicate any and all copyright interest in the * software to the public domain. We make this dedication for the benefit * of the public at large and to the detriment of our heirs and * successors. We intend this dedication to be an overt act of * relinquishment in perpetuity of all present and future rights to this * software under copyright law. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. * * For more information, please refer to */ #ifndef CELLS_H #define CELLS_H #define TARGET_FPS 60 #define CELL_SIZE_PIXELS 10 #define WINDOW_SIZE_PIXELS 800 #define CELL_AMOUNT (WINDOW_SIZE_PIXELS/CELL_SIZE_PIXELS) #define DEFAULT_FONT_SIZE 20 #define YELLOW_SAND CLITERAL(Color){222, 233, 129, 255} #define YELLOW_SAND_ALT CLITERAL(Color){166, 172, 116, 255} typedef enum GameScreen { TITLE, GAME } GameScreen; typedef enum CellType { VOID, SAND, STONE, WATER, VIRUS, CELL_TYPE_MAX } CellType; void drawGrid(int grid[CELL_AMOUNT][CELL_AMOUNT]); void putCell(int grid[CELL_AMOUNT][CELL_AMOUNT], int posX, int posY, CellType brush, int brushSize); void updateGrid(int grid[CELL_AMOUNT][CELL_AMOUNT]); void clearGrid(int grid[CELL_AMOUNT][CELL_AMOUNT]); #endif // CELLS_H