mediocre WATER
This commit is contained in:
35
src/cells.c
35
src/cells.c
@@ -47,6 +47,10 @@ void drawGrid(int grid[CELL_AMOUNT][CELL_AMOUNT])
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break;
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case STONE:
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DrawRectangle(CELL_SIZE_PIXELS*j, CELL_SIZE_PIXELS*i, CELL_SIZE_PIXELS, CELL_SIZE_PIXELS, DARKGRAY);
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break;
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case WATER:
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DrawRectangle(CELL_SIZE_PIXELS*j, CELL_SIZE_PIXELS*i, CELL_SIZE_PIXELS, CELL_SIZE_PIXELS, BLUE);
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break;
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default:
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break;
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}
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@@ -59,6 +63,9 @@ void putCell(int grid[CELL_AMOUNT][CELL_AMOUNT], int posX, int posY, CellType br
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if (grid[posX][posY] == VOID)
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{
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grid[posX][posY] = brush;
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} else if (brush == VOID)
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{
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grid[posX][posY] = VOID;
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}
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}
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@@ -83,6 +90,34 @@ void updateGrid(int grid[CELL_AMOUNT][CELL_AMOUNT])
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else if (i+1 < CELL_AMOUNT && j-1 >= 0 && grid[i+1][j-1] == VOID) {
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grid[i][j] = VOID;
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grid[i+1][j-1] = SAND; // falling down-left
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} /* Sand falling thru diagonally placed stone: it's not a bug, it's a FEATURE! lol */
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else if (i+1 < CELL_AMOUNT && grid[i+1][j] == WATER) {
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grid[i][j] = WATER;
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grid[i+1][j] = SAND;
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}
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break;
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case WATER:
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if (i+1 < CELL_AMOUNT && grid[i+1][j] == VOID) {
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grid[i][j] = VOID;
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grid[i+1][j] = WATER;
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} else if (i+1 < CELL_AMOUNT && j+1 < CELL_AMOUNT && grid[i+1][j+1] == VOID) {
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grid[i][j] = VOID;
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grid[i+1][j+1] = WATER;
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} else if (i+1 < CELL_AMOUNT && j-1 >= 0 && grid[i+1][j-1] == VOID) {
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grid[i][j] = VOID;
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grid[i+1][j-1] = WATER;
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} else if (j+1 < CELL_AMOUNT && grid[i][j+1] == VOID) {
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grid[i][j] = VOID;
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grid[i][j+1] = WATER;
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} else if (j-1 >= 0 && grid[i][j-1] == VOID) {
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grid[i][j] = VOID;
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grid[i][j-1] = WATER;
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} else if (j+1 < CELL_AMOUNT && grid[i][j+1] == WATER) {
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grid[i][j] = WATER;
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grid[i][j+1] = WATER;
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} else if (j-1 >= 0 && grid[i][j-1] == WATER) {
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grid[i][j] = WATER;
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grid[i][j-1] = WATER;
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}
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break;
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default:
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14
src/main.c
14
src/main.c
@@ -33,6 +33,7 @@
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#include <stdio.h>
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#include <time.h>
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#include <stdlib.h>
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#include "utils.h"
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/* TODO
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- Changing brush size
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@@ -48,9 +49,7 @@ int main ()
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GameScreen currentScreen = TITLE;
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CellType brush = SAND;
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SetConfigFlags(FLAG_VSYNC_HINT | FLAG_WINDOW_HIGHDPI);
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InitWindow(WINDOW_SIZE_PIXELS, WINDOW_SIZE_PIXELS, "Sandbox");
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SetTargetFPS(TARGET_FPS);
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initEnv();
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// game loop
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while (!WindowShouldClose())
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@@ -92,14 +91,7 @@ int main ()
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switch (currentScreen)
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{
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case TITLE:
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int titleWidth = MeasureText("SANDBOX", 40);
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DrawRectangle(0, 0, WINDOW_SIZE_PIXELS, WINDOW_SIZE_PIXELS, DARKBLUE);
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DrawText("SANDBOX", (WINDOW_SIZE_PIXELS-titleWidth)/2, 20, 40, WHITE);
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int controlsWidth = MeasureText("Controls", 30);
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DrawText("Controls", (WINDOW_SIZE_PIXELS-controlsWidth)/2, 100, 30, WHITE);
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DrawText("Left click to spawn sand", 25, 150, 30, WHITE);
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int startGameWidth = MeasureText("Press Space to start!", 30);
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DrawText("Press Space to start!", (WINDOW_SIZE_PIXELS-startGameWidth)/2, 400, 30, WHITE);
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drawTitleScreen();
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break;
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case GAME:
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updateGrid(grid);
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50
src/utils.c
Normal file
50
src/utils.c
Normal file
@@ -0,0 +1,50 @@
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/**
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* @file src/utils.c
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* @brief Miscellaneous utilities for sandbox
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*
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* @copyright
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* Anyone is free to copy, modify, publish, use, compile, sell, or
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* distribute this software, either in source code form or as a compiled
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* binary, for any purpose, commercial or non-commercial, and by any
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* means.
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*
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* In jurisdictions that recognize copyright laws, the author or authors
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* of this software dedicate any and all copyright interest in the
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* software to the public domain. We make this dedication for the benefit
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* of the public at large and to the detriment of our heirs and
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* successors. We intend this dedication to be an overt act of
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* relinquishment in perpetuity of all present and future rights to this
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* software under copyright law.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*
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* For more information, please refer to <https://unlicense.org/>
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*/
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#include "raylib.h"
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#include "cells.h"
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void initEnv(void)
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{
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SetConfigFlags(FLAG_VSYNC_HINT | FLAG_WINDOW_HIGHDPI);
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InitWindow(WINDOW_SIZE_PIXELS, WINDOW_SIZE_PIXELS, "Sandbox");
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SetTargetFPS(TARGET_FPS);
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}
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void drawTitleScreen(void)
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{
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int titleWidth = MeasureText("SANDBOX", 40);
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DrawRectangle(0, 0, WINDOW_SIZE_PIXELS, WINDOW_SIZE_PIXELS, DARKBLUE);
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DrawText("SANDBOX", (WINDOW_SIZE_PIXELS-titleWidth)/2, 20, 40, WHITE);
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int controlsWidth = MeasureText("Controls", 30);
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DrawText("Controls", (WINDOW_SIZE_PIXELS-controlsWidth)/2, 100, 30, WHITE);
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DrawText("Left click to spawn sand", 25, 150, 30, WHITE);
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int startGameWidth = MeasureText("Press Space to start!", 30);
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DrawText("Press Space to start!", (WINDOW_SIZE_PIXELS-startGameWidth)/2, 400, 30, WHITE);
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}
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36
src/utils.h
Normal file
36
src/utils.h
Normal file
@@ -0,0 +1,36 @@
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/**
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* @file src/utils.h
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* @brief Miscellaneous utilities for sandbox
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*
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* @copyright
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* Anyone is free to copy, modify, publish, use, compile, sell, or
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* distribute this software, either in source code form or as a compiled
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* binary, for any purpose, commercial or non-commercial, and by any
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* means.
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*
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* In jurisdictions that recognize copyright laws, the author or authors
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* of this software dedicate any and all copyright interest in the
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* software to the public domain. We make this dedication for the benefit
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* of the public at large and to the detriment of our heirs and
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* successors. We intend this dedication to be an overt act of
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* relinquishment in perpetuity of all present and future rights to this
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* software under copyright law.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*
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* For more information, please refer to <https://unlicense.org/>
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*/
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#ifndef UTILS_H
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#define UTILS_H
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void initEnv(void);
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void drawTitleScreen(void);
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#endif // UTILS_H
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