diff --git a/README.md b/README.md
index 201bd83..0192c62 100644
--- a/README.md
+++ b/README.md
@@ -1,3 +1,10 @@
+# Goal
+
+Building my Powder Toy in C with Raylib.
+It will be a cellular automaton with gravity and different particles: the evolution of conway's game of life...
+Users should be able to save their creations.
+It should be in a well-written and well-optimized code, and should be multiplatform ready.
+
# Raylib-Quickstart
A simple cross platform template for setting up a project with the bleeding edge raylib code.
Works with C or C++.
diff --git a/src/cells.c b/src/cells.c
new file mode 100644
index 0000000..38c7e62
--- /dev/null
+++ b/src/cells.c
@@ -0,0 +1,30 @@
+/**
+* @file src/cells.c
+* @brief Cell logic implementation
+*
+* @copyright
+* Anyone is free to copy, modify, publish, use, compile, sell, or
+* distribute this software, either in source code form or as a compiled
+* binary, for any purpose, commercial or non-commercial, and by any
+* means.
+*
+* In jurisdictions that recognize copyright laws, the author or authors
+* of this software dedicate any and all copyright interest in the
+* software to the public domain. We make this dedication for the benefit
+* of the public at large and to the detriment of our heirs and
+* successors. We intend this dedication to be an overt act of
+* relinquishment in perpetuity of all present and future rights to this
+* software under copyright law.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+* OTHER DEALINGS IN THE SOFTWARE.
+*
+* For more information, please refer to
+*/
+
+#include
\ No newline at end of file
diff --git a/src/cells.h b/src/cells.h
new file mode 100644
index 0000000..ccea4d5
--- /dev/null
+++ b/src/cells.h
@@ -0,0 +1,33 @@
+/**
+* @file src/cells.h
+* @brief Cell logic header
+*
+* @copyright
+* Anyone is free to copy, modify, publish, use, compile, sell, or
+* distribute this software, either in source code form or as a compiled
+* binary, for any purpose, commercial or non-commercial, and by any
+* means.
+*
+* In jurisdictions that recognize copyright laws, the author or authors
+* of this software dedicate any and all copyright interest in the
+* software to the public domain. We make this dedication for the benefit
+* of the public at large and to the detriment of our heirs and
+* successors. We intend this dedication to be an overt act of
+* relinquishment in perpetuity of all present and future rights to this
+* software under copyright law.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+* OTHER DEALINGS IN THE SOFTWARE.
+*
+* For more information, please refer to
+*/
+
+#ifndef CELLS_H
+#define CELLS_H
+
+#endif // CELLS_H
\ No newline at end of file
diff --git a/src/main.c b/src/main.c
index aa18f0f..ef646da 100644
--- a/src/main.c
+++ b/src/main.c
@@ -1,53 +1,54 @@
-/*
-Raylib example file.
-This is an example main file for a simple raylib project.
-Use this as a starting point or replace it with your code.
-
-by Jeffery Myers is marked with CC0 1.0. To view a copy of this license, visit https://creativecommons.org/publicdomain/zero/1.0/
-
+/**
+* @file src/main.c
+* @brief Sandbox game in Raylib
+*
+* @copyright
+* Anyone is free to copy, modify, publish, use, compile, sell, or
+* distribute this software, either in source code form or as a compiled
+* binary, for any purpose, commercial or non-commercial, and by any
+* means.
+*
+* In jurisdictions that recognize copyright laws, the author or authors
+* of this software dedicate any and all copyright interest in the
+* software to the public domain. We make this dedication for the benefit
+* of the public at large and to the detriment of our heirs and
+* successors. We intend this dedication to be an overt act of
+* relinquishment in perpetuity of all present and future rights to this
+* software under copyright law.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+* OTHER DEALINGS IN THE SOFTWARE.
+*
+* For more information, please refer to
*/
#include "raylib.h"
-
-#include "resource_dir.h" // utility header for SearchAndSetResourceDir
+#include "cells.h"
int main ()
{
- // Tell the window to use vsync and work on high DPI displays
SetConfigFlags(FLAG_VSYNC_HINT | FLAG_WINDOW_HIGHDPI);
-
- // Create the window and OpenGL context
- InitWindow(1280, 800, "Hello Raylib");
-
- // Utility function from resource_dir.h to find the resources folder and set it as the current working directory so we can load from it
- SearchAndSetResourceDir("resources");
-
- // Load a texture from the resources directory
- Texture wabbit = LoadTexture("wabbit_alpha.png");
+ InitWindow(1280, 800, "Sandbox");
// game loop
- while (!WindowShouldClose()) // run the loop untill the user presses ESCAPE or presses the Close button on the window
+ while (!WindowShouldClose())
{
+ test();
// drawing
BeginDrawing();
// Setup the back buffer for drawing (clear color and depth buffers)
ClearBackground(BLACK);
-
- // draw some text using the default font
- DrawText("Hello Raylib", 200,200,20,WHITE);
-
- // draw our texture to the screen
- DrawTexture(wabbit, 400, 200, WHITE);
// end the frame and get ready for the next one (display frame, poll input, etc...)
EndDrawing();
}
- // cleanup
- // unload our texture so it can be cleaned up
- UnloadTexture(wabbit);
-
// destroy the window and cleanup the OpenGL context
CloseWindow();
return 0;