Files
pepperOS/src/io/term/term.c

149 lines
2.9 KiB
C

// Terminal output
/*
There are a couple of bugs here and there but for now I don't care too much
because this shitty implementation will be replaced one day by Flanterm
(once memory management is okay: paging & kernel malloc)
*/
#include <limine.h>
#include <stddef.h>
#include <kernel.h>
#include "term.h"
extern struct limine_framebuffer* framebuffer;
// Importing the PSF object file
extern unsigned char _binary_zap_light16_psf_start[];
extern unsigned char _binary_zap_light16_psf_end[];
PSF1_Header* font = (PSF1_Header*)_binary_zap_light16_psf_start;
uint8_t* glyphs = _binary_zap_light16_psf_start + sizeof(PSF1_Header);
#define FONT_WIDTH 8
#define FONT_HEIGHT font->characterSize
// Character cursor
typedef struct
{
unsigned int x;
unsigned int y;
} Cursor;
Cursor cursor = {0};
unsigned char* fb;
int term_init()
{
// Get framebuffer address from Limine struct
if (framebuffer)
{
fb = framebuffer->address;
DEBUG("terminal initialized");
return 0;
}
return -ENOMEM;
}
// These are marked "static" because we don't wanna expose them all around
// AKA they should just be seen here (kind of like private functions in cpp)
static void putpixel(int x, int y, int color)
{
// Depth isn't part of limine_framebuffer attributes so it will be 4
unsigned pos = x*4 + y*framebuffer->pitch;
fb[pos] = color & 255; // blue channel
fb[pos+1] = (color >> 8) & 255; // green
fb[pos+2] = (color >> 16) & 255; // blue
}
static void draw_char(char c, int px, int py, int fg, int bg)
{
uint8_t* glyph = glyphs + ((unsigned char)c * FONT_HEIGHT);
for (size_t y=0; y<FONT_HEIGHT; y++)
{
uint8_t row = glyph[y];
for (size_t x=0; x<8; x++)
{
int color = (row & (0x80 >> x)) ? fg : bg;
putpixel(px+x, py+y, color);
}
}
}
static void erase_char(int px, int py)
{
for (size_t y=0; y<FONT_HEIGHT; y++)
{
for (size_t x=0; x<8; x++)
{
// Black
putpixel(px+x, py+y, 0);
}
}
}
void putchar(char c)
{
if (c == '\n')
{
cursor.x = 0;
cursor.y++;
return;
}
// TODO: Improperly handled.
// When we're on an empty line it should get to the upper line's last character
// NOT just the last position possible; we would need to track the last line's character amount for that
if (c == '\b')
{
if (cursor.x == 0 && cursor.y == 0)
{
// Top-left corner
return;
}
if (cursor.x == 0)
{
cursor.y--;
cursor.x = (framebuffer->width / FONT_WIDTH) -1; // here
}
else {
cursor.x--;
}
int px = cursor.x * FONT_WIDTH;
int py = cursor.y * FONT_HEIGHT;
erase_char(px, py);
return;
}
if ((cursor.x+1)*FONT_WIDTH >= framebuffer->width)
{
cursor.x = 0;
cursor.y++;
}
int px = cursor.x * FONT_WIDTH;
int py = cursor.y * FONT_HEIGHT;
draw_char(c, px, py, WHITE, BLACK);
cursor.x++;
}
// Overhead that could be avoided, right? (for printf)
void _putchar(char character)
{
putchar(character);
}
// Debug-printing
void kputs(const char* str)
{
unsigned int i=0;
while (str[i] != 0)
{
putchar(str[i]);
i++;
}
}