// PS/2 Keyboard support #include "../io/serial.h" #include "../io/printf.h" #include "ps2.h" #include #include "../io/term.h" // The key status bitfield will be used to see if ALT, CONTROL, or SHIFT is pressed uint8_t key_status = 0b00000000; // Keymap pointers so we can change between different layouts unsigned char* keymap; unsigned char* keymap_shifted; unsigned char kbdus[128] = { 0, 27, '1', '2', '3', '4', '5', '6', '7', '8', /* 9 */ '9', '0', '-', '=', '\b', /* Backspace */ '\t', /* Tab */ 'q', 'w', 'e', 'r', /* 19 */ 't', 'y', 'u', 'i', 'o', 'p', '[', ']', '\n', /* Enter key */ CTRL, /* 29 - Control */ 'a', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l', ';', /* 39 */ '\'', '`', SHIFT, /* Left shift */ '\\', 'z', 'x', 'c', 'v', 'b', 'n', /* 49 */ 'm', ',', '.', '/', SHIFT, /* Right shift */ '*', ALT, /* Alt */ ' ', /* Space bar */ 0, /* Caps lock */ 0, /* 59 - F1 key ... > */ 0, 0, 0, 0, 0, 0, 0, 0, 0, /* < ... F10 */ 0, /* 69 - Num lock*/ 0, /* Scroll Lock */ 0, /* Home key */ 0, /* Up Arrow */ 0, /* Page Up */ '-', 0, /* Left Arrow */ 0, 0, /* Right Arrow */ '+', 0, /* 79 - End key*/ 0, /* Down Arrow */ 0, /* Page Down */ 0, /* Insert Key */ 0, /* Delete Key */ 0, 0, 0, 0, /* F11 Key */ 0, /* F12 Key */ 0, /* All other keys are undefined */ }; unsigned char kbdus_shifted[128] = { 0, 27, '!', '@', '#', '$', '%', '^', '&', '*', /* 9 */ '(', ')', '_', '+', '\b', /* Backspace */ '\t', /* Tab */ 'Q', 'W', 'E', 'R', /* 19 */ 'T', 'Y', 'U', 'I', 'O', 'P', '{', '}', '\n', /* Enter */ CTRL, /* 29 */ 'A', 'S', 'D', 'F', 'G', 'H', 'J', 'K', 'L', ':', /* 39 */ '"', '~', SHIFT, /* Left shift */ '|', 'Z', 'X', 'C', 'V', 'B', 'N', /* 49 */ 'M', '<', '>', '?', SHIFT, /* Right shift */ '*', ALT, /* Alt */ ' ', /* Space */ 0, /* Caps lock */ 0, 0, 0, 0, 0, 0, 0, 0, 0, /* F10 */ 0, /* Num lock */ 0, /* Scroll lock */ 0, 0, 0, '-', 0, 0, 0, '+', 0, 0, 0, 0, 0, 0, 0, 0, 0, /* F11 */ 0 /* F12 */ }; // NOT THE REAL FR KEYMAP!! // Some French keys have accents or weird symbols that aren't part of ASCII // so they won't fit in 1 char. As a substitute for now, these will be // changed to their ASCII counterparts (without accents, etc.) unsigned char kbdfr[128] = { 0, 27, '&', 'e', '"', '\'', '(', '-', 'e', '_', 'c', 'a', ')', '=', '\b', '\t', 'a', 'z', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p', '^', '$', '\n', CTRL, 'q', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l', 'm', 'u', '`', SHIFT, '*', 'w', 'x', 'c', 'v', 'b', 'n', ',', ';', ':', '!', SHIFT, '*', ALT, ' ', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '-', 0, 0, 0, '+', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; unsigned char kbdfr_shifted[128] = { 0, 27, '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '^', '+', '\b', '\t', 'A', 'Z', 'E', 'R', 'T', 'Y', 'U', 'I', 'O', 'P', '^', 'L', '\n', CTRL, 'Q', 'S', 'D', 'F', 'G', 'H', 'J', 'K', 'L', 'M', '%', '~', SHIFT, 'u', 'W', 'X', 'C', 'V', 'B', 'N', '?', '.', '/', 'S', SHIFT, '*', ALT, ' ', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '-', 0, 0, 0, '+', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; void keyboard_handler() { unsigned char scancode = inb(0x60); // Key release (bit 7 set) if (scancode & 0x80) { unsigned char code = scancode & 0x7F; switch (code) { // Clear the corresponding bit if corresponding key is released case LEFT_SHIFT_PRESSED: case RIGHT_SHIFT_PRESSED: key_status &= ~SHIFT_PRESSED_BIT; break; case CTRL_PRESSED: key_status &= ~CTRL_PRESSED_BIT; break; case ALT_PRESSED: key_status &= ~ALT_PRESSED_BIT; break; } // Send EOI outb(0x20, 0x20); return; } else { // Key press switch (scancode) { // Set bits for corresponding special key press case LEFT_SHIFT_PRESSED: case RIGHT_SHIFT_PRESSED: key_status |= SHIFT_PRESSED_BIT; break; case CTRL_PRESSED: key_status |= CTRL_PRESSED_BIT; break; case ALT_PRESSED: key_status |= ALT_PRESSED_BIT; break; default: { // Should we get a SHIFTED char or a regular one? unsigned char c = (key_status & SHIFT_PRESSED_BIT) ? keymap_shifted[scancode] : keymap[scancode]; if (c) { putchar(c); } } } serial_kputs("key pressed!\n"); } // End of Interrupt (to master PIC) outb(0x20, 0x20); } void keyboard_init(unsigned char layout) { // Here we might go and select PS/2, USB, or other... (once we implement multiple keyboard protocols) // Keyboard layout selection switch (layout) { case US: keymap = kbdus; keymap_shifted = kbdus_shifted; break; case FR: keymap = kbdfr; keymap_shifted = kbdfr_shifted; break; default: serial_kputs("Unsupported layout."); break; } }