Files
blankos/src/utils/navalbattle.h
2024-09-14 20:31:35 +02:00

38 lines
1.1 KiB
C

// Simplified naval battle game header
// Author: xamidev
// Licensed under the Unlicense. See the repo below.
// https://github.com/xamidev/blankos
#ifndef NAVALBATTLE_H
#define NAVALBATTLE_H
#include "../drivers/framebuffer.h"
typedef struct
{
int x;
int y;
int role;
int state;
} grid_t;
#define SIZE 6
#define BOATS 5
#define MAX_WAIT_TIME 20
#define BUFFER_SIZE 16
void init_battlefield(grid_t* grid[SIZE][SIZE]);
void free_grid(grid_t* grid[SIZE][SIZE]);
void show_ally_battlefield(grid_t* grid[SIZE][SIZE]);
void placing_ally_ships(grid_t* grid[SIZE][SIZE]);
void placing_enemy_ships(grid_t* grid[SIZE][SIZE]);
void show_enemy_battlefield(grid_t* grid[SIZE][SIZE]);
void show_remaining_boats(grid_t* allyGrid[SIZE][SIZE], grid_t* enemyGrid[SIZE][SIZE]);
void show_game_stats(grid_t* allyGrid[SIZE][SIZE], grid_t* enemyGrid[SIZE][SIZE]);
void do_attack(grid_t* grid[SIZE][SIZE], int x, int y);
void ally_do_attack(grid_t* enemyGrid[SIZE][SIZE]);
void enemy_do_attack(grid_t* allyGrid[SIZE][SIZE]);
int check_victory(grid_t* allyGrid[SIZE][SIZE], grid_t* enemyGrid[SIZE][SIZE]);
#endif