Fix: framebuffer draw_char

This commit is contained in:
xamidev
2024-08-19 21:04:16 +02:00
parent 1ebed970c8
commit 98d3d346c2
6 changed files with 90 additions and 568 deletions

View File

@@ -1,9 +1,30 @@
#ifndef FRAMEBUFFER_H
#define FRAMEBUFFER_H
#define PSF1_FONT_MAGIC 0x0436
extern const unsigned char font[512][64];
typedef struct {
uint16_t magic; // Magic bytes for identification.
uint8_t fontMode; // PSF font mode.
uint8_t characterSize; // PSF character size.
} PSF1_Header;
#define PSF_FONT_MAGIC 0x864ab572
typedef struct {
uint32_t magic; /* magic bytes to identify PSF */
uint32_t version; /* zero */
uint32_t headersize; /* offset of bitmaps in file, 32 */
uint32_t flags; /* 0 if there's no unicode table */
uint32_t numglyph; /* number of glyphs */
uint32_t bytesperglyph; /* size of each glyph */
uint32_t height; /* height in pixels */
uint32_t width; /* width in pixels */
} PSF_font;
//extern const unsigned char font[512][64];
void putpixel(uint32_t* fb, int pitch, int bpp, int x, int y, uint32_t color);
void draw_char(uint32_t* fb, int pitch, int bpp, int x, int y, char c, uint32_t fg_color, uint32_t bg_color);
void draw_char(unsigned short int c, int cx, int cy, uint32_t fg, uint32_t bg);
#endif