Change: programs->utils
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37
src/utils/navalbattle.h
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37
src/utils/navalbattle.h
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// Simplified naval battle game header
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// Author: xamidev
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// Licensed under the Unlicense. See the repo below.
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// https://github.com/xamidev/blankos
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#ifndef NAVALBATTLE_H
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#define NAVALBATTLE_H
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#include "../drivers/framebuffer.h"
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typedef struct
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{
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int x;
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int y;
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int role;
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int state;
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} grid_t;
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#define SIZE 6
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#define BOATS 5
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#define MAX_WAIT_TIME 20
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#define BUFFER_SIZE 16
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void init_battlefield(grid_t* grid[SIZE][SIZE]);
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void free_grid(grid_t* grid[SIZE][SIZE]);
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void show_ally_battlefield(grid_t* grid[SIZE][SIZE]);
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void placing_ally_ships(grid_t* grid[SIZE][SIZE]);
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void placing_enemy_ships(grid_t* grid[SIZE][SIZE]);
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void show_enemy_battlefield(grid_t* grid[SIZE][SIZE]);
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void show_remaining_boats(grid_t* allyGrid[SIZE][SIZE], grid_t* enemyGrid[SIZE][SIZE]);
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void show_game_stats(grid_t* allyGrid[SIZE][SIZE], grid_t* enemyGrid[SIZE][SIZE]);
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void do_attack(grid_t* grid[SIZE][SIZE], int x, int y);
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void ally_do_attack(grid_t* enemyGrid[SIZE][SIZE]);
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void enemy_do_attack(grid_t* allyGrid[SIZE][SIZE]);
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int check_victory(grid_t* allyGrid[SIZE][SIZE], grid_t* enemyGrid[SIZE][SIZE]);
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#endif
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