Add: BMP working renderer (24b) + minor bug fixes
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@@ -15,8 +15,19 @@ extern uint32_t* framebuffer;
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extern uint32_t VGA_WIDTH;
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extern uint32_t VGA_HEIGHT;
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unsigned int VGA_X = 0, VGA_Y = 0;
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extern int scanline;
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int get_cursor_x()
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{
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return VGA_X;
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}
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int get_cursor_y()
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{
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return VGA_Y;
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}
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void draw_cursor(uint32_t color)
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{
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for (int y=12; y<CURSOR_HEIGHT; y++)
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